With my positive experience using Fusion 360 I decided to experiment using Blender. Blender is a free, open-source 3D software that can be used used for creating animated films, visual effects, 3D printed models, motion graphics, I had never used Blender before and it was quite overwhelming looking at the user interface however I was able to learn some basic tools and functions after watching several YouTube tutorials. As an extra form of experimentation I thought I would push myself to create something with this software as it will also be relevant when I study visual effects at university level. I wanted to make a vortex animation that looked organic. Firstly, I started with a basic cylinder and subdivided it.
![](https://static.wixstatic.com/media/011c10_d839aa6faf7e4919a02c1e0c2ecceebe~mv2.png/v1/fill/w_980,h_525,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/011c10_d839aa6faf7e4919a02c1e0c2ecceebe~mv2.png)
I then decimated the cylinder, offset vertices' using a displace and created a wireframe.
![](https://static.wixstatic.com/media/011c10_87c4937988324bcc81c4f92d8d4f61f8~mv2.png/v1/fill/w_980,h_526,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/011c10_87c4937988324bcc81c4f92d8d4f61f8~mv2.png)
After this, I thickened the wireframe and used the shade smooth tool to get rid of any sharp edges.
![](https://static.wixstatic.com/media/011c10_7d147c4b374646fb818847c4c4bd2df8~mv2.png/v1/fill/w_980,h_527,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/011c10_7d147c4b374646fb818847c4c4bd2df8~mv2.png)
To make the vortex more complex I duplicated the cylinder and put it inside of its copy. So that the camera had a long enough track to fly through I had to extend the cylinder. After this, I added textures to the string matter to make the render even more mesmerizing.
![](https://static.wixstatic.com/media/011c10_e7c4676022a0466dbdc7c3c0ea4b7695~mv2.png/v1/fill/w_980,h_525,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/011c10_e7c4676022a0466dbdc7c3c0ea4b7695~mv2.png)
Next, I set the path for the camera to follow to ensure that the animation was a seamless loop and set the output to 120 frames. Finally I exported the model as individual PNG frames which I then sequenced in Premiere Pro.
![](https://static.wixstatic.com/media/011c10_4c51a9a088b44f799d263ee6cb87d43a~mv2.png/v1/fill/w_980,h_527,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/011c10_4c51a9a088b44f799d263ee6cb87d43a~mv2.png)
Here is a render of the view inside my model. I love the surreal aesthetic of the vortex and how it looks like mutated DNA strands. It is also reminiscent of the colour portal in 2001: a space odyssey and hyperspace sequences in Sci-Fi films.
![](https://static.wixstatic.com/media/011c10_f9647cdb71664b04a2befa2888178329~mv2.gif/v1/fill/w_980,h_517,al_c,usm_0.66_1.00_0.01,pstr/011c10_f9647cdb71664b04a2befa2888178329~mv2.gif)
Below is my final animation. Considering it was my first time using Blender I am very pleased with the outcome.
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