Below are screenshots and a video showing the process in which I created this rendered lamp on fusion 360. The base and pole of the lamp was made by simply extruding two cylinder's with different diameters whereas, the bulb itself took a little more time as I had to join a circle to the neck using the 3-point arc tool before revolving it so that it became 3D. Finally I added a light texture to the bulb and a titanium texture to the base/pole so that when it was rendered it looked realistic.
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Creating lamps using Fusion 360 Part 1
Updated: Jan 12, 2021
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